import javax.microedition.lcdui.*; public class Canvasgrafik extends Canvas { private int x,y; public Canvasgrafik() { x = getWidth()/2; y = getHeight()/2; } public void paint(Graphics g) { // slet baggrunden g.setColor( 0x00ffffff ); // hvid g.fillRect(0, 0, getWidth(), getHeight()); g.setColor( 0x00000000 ); // sort g.drawString("Brug piletasterne",0,0, Graphics.TOP|Graphics.LEFT); g.fillRect(x,y,3,3); } protected void keyPressed(int tastkode) { switch (getGameAction(tastkode)) { case UP: y--; break; case DOWN: y++; break; case LEFT: x--; break; case RIGHT:x++; break; } repaint(); // bed systemet kalde paint } }